Call of Duty: Advanced Warfare is one of the latest video games that combines interactive gameplay with a compelling story. Many gamers have been into story-based games for some time. Personally, I've always enjoyed the stories that I got to experience through the Final Fantasy series of games. Though I don't get to play games as much as I used to, I still find the story lines of popular games intriguing. Storytelling in games gives gamers a unique opportunity to be immersed not only in the gaming world but the experiences of the characters in the games themselves. Because I'm a storyteller and I've always found storytelling in games intriguing, I've always wanted to create a game story like Final Fantasy.
Evan Skolnick's new book VIDEO GAME STORYTELLING is a welcome introduction to the concept of writing stories for video games. The book is divided into two parts. In the first part, Skolnick covers the basics of storytelling, which includes three-act structure, the hero's journey, writing and believability, and the narrative force of conflict, among many other important concepts in the world of storytelling. These are the things that are true of stories, regardless of the medium. Part 2 looks more closely at how the storytelling elements are applied specifically to games. It's interesting that there really aren't many big names associated with video game stories. As Skolnick shows, it's because the video game narrative isn't the job of one person. Video game design is the work of a team of people, working together to create the best gamer experience possible. Part 2 takes you into the video game development process and the many people that are a part of it. Learn about gaming environments, missions, and character design.
VIDEO GAME STORYTELLING is an insightful introduction to the world of video game design from a storytelling perspective. It's a great book for storytellers in general, but specifically for those who want to create their own video game stories.
Review copy provided by Blogging for Books
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